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传奇一条龙遨游传奇开区版本星级转移脚本教程说明和范例使用
发布时间:2020-5-20 1:03:50 来源:http://www.y46.net/ditu/2020052010533.html 作者:
[@main]#IF#ACTOPENMERCHANTBIGDLG 36 69 1 4 -30 -100 0 455 30#sayImgEx:36:19:20:21:270:热血传奇客户端下载完整版官方-12/@EXIT\ \ \ 勇士,这里可以把你鉴定的高星装备转移到新的装备上/AUTOCOLOR=151\ \ 接受转移的装备将会重新定义属性,高级属性几率加强/AUTOCOLOR=70\ \ 转移条件1:需要转移的装备必须大于四星以上/AUTOCOLOR=253\ \ 转移条件2:(转星神水只能转移九星)/AUTOCOLOR=250\ \ \ 转移方式1:需要2RMB点/AUTOCOLOR=146 RMB点转移/@转移\ \ 转移方式2:需要转星神水*1/AUTOCOLOR=146 神水 转移/@转移2\ \ \ 放入主装备/AUTOCOLOR=253 放入副装备/AUTOCOLOR=253 \ \ITEMBOX:2:-1:127:35:-22:90:90:10,5,15,26,19,22,64,62:254#请放入主装备\ITEMBOX:3:-1:127:176:-38:90:90:10,5,15,26,19,22,64,62:254#请放入接受转移的装备\ \ \[@ItemIntoBox2]#IFNOT large $BOXITEM[2].UPGRADECOUNT 4#ACTReturnBoxItem 2MESSAGEBOX \\您放入的主装备没有大于5星就不要转移了亲!break[@转移]#IFNOT CheckBoxItemCount 2#ACTMESSAGEBOX \\请放入要转移的装备!break#IFNOT CheckBoxItemCount 3#ACTMESSAGEBOX \\请放入接受转移的装备!break#IFequal $BOXITEM[2].UPGRADECOUNT 5CHECKGAMEPOINT 1#ACTGAMEPOINT - 2SetUpgradeItem 3MOVR N91 15000 25000MOVR N92 12000 19000MOVR N93 1700 1900MOVR N94 100000 110000MOV $STR(N$附加体力) $STR(N91)MOV $STR(N$附加魔力) $STR(N92)MOV $STR(N$附加攻击) $STR(N93)MOV $STR(N$附加真伤) $STR(N94)SetNewItemValue -1 9 = 5CHANGEITEMUPGRADECOUNT -1 = 5CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:CHANGECUSTOMITEMTEXTColor -1 146CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0CHANGECUSTOMITEMABIL -1 3 3 0CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 1 2 1CHANGECUSTOMITEMABIL -1 2 2 2CHANGECUSTOMITEMABIL -1 3 2 3CHANGECUSTOMITEMABIL -1 4 2 4CHANGECUSTOMITEMABIL -1 1 1 3CHANGECUSTOMITEMABIL -1 2 1 6CHANGECUSTOMITEMABIL -1 3 1 7CHANGECUSTOMITEMABIL -1 4 1 9CHANGECUSTOMITEMVALUE -1 1 = $STR(N$附加攻击)CHANGECUSTOMITEMVALUE -1 2 = $STR(N$附加体力)CHANGECUSTOMITEMVALUE -1 3 = $STR(N$附加魔力)CHANGECUSTOMITEMVALUE -1 4 = $STR(N$附加真伤)CHANGECUSTOMITEMABIL -1 1 0 250CHANGECUSTOMITEMABIL -1 2 0 253CHANGECUSTOMITEMABIL -1 3 0 70CHANGECUSTOMITEMABIL -1 4 0 254UpDateBoxItem 3goto @zhuanyi##ELSEACTbreak#IFequal $BOXITEM[2].UPGRADECOUNT 6CHECKGAMEPOINT 1#ACTGAMEPOINT - 2SetUpgradeItem 3MOVR N91 30000 38000MOVR N92 22000 23000MOVR N93 2000 2100MOVR N94 170000 180000MOV $STR(N$附加体力) $STR(N91)MOV $STR(N$附加魔力) $STR(N92)MOV $STR(N$附加攻击) $STR(N93)MOV $STR(N$附加真伤) $STR(N94)SetNewItemValue -1 9 = 6CHANGEITEMUPGRADECOUNT -1 = 6CHANGECUSTOMITE神话传奇MTEXT -1 [神圣鉴定]:CHANGECUSTOMITEMTEXTColor -1 146CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0CHANGECUSTOMITEMABIL -1 3 3 0CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 1 2 1CHANGECUSTOMITEMABIL -1 2 2 2CHANGECUSTOMITEMABIL -1 3 2 3CHANGECUSTOMITEMABIL -1 4 2 4CHANGECUSTOMITEMABIL -1 1 1 3CHANGECUSTOMITEMABIL -1 2 1 6CHANGECUSTOMITEMABIL -1 3 1 7CHANGECUSTOMITEMABIL -1 4 1 9CHANGECUSTOMITEMVALUE -1 1 = $STR(N$附加攻击)CHANGECUSTOMITEMVALUE -1 2 = $STR(N$附加体力)CHANGECUSTOMITEMVALUE -1 3 = $STR(N$附加魔力)CHANGECUSTOMITEMVALUE -1 4 = $STR(N$附加真伤)CHANGECUSTOMITEMABIL -1 1 0 250CHANGECUSTOMITEMABIL -1 2 0 253CHANGECUSTOMITEMABIL -1 3 0 70CHANGECUSTOMITEMABIL -1 4 0 254UpDateBoxItem 3goto @zhuanyi##ELSEACTbreak#IFequal $BOXITEM[2].UPGRADECOUNT 7CHECKGAMEPOINT 1#ACTGAMEPOINT - 2SetUpgradeItem 3MOVR N91 60000 89000MOVR N92 35000 40000MOVR N93 2200 2400MOVR N94 200000 380000MOV $STR(N$附加体力) $STR(N91)MOV $STR(N$附加魔力) $STR(N92)MOV $STR(N$附加攻击) $STR(N93)MOV $STR(N$附加真伤) $STR(N94)SetNewItemValue -1 9 = 7CHANGEITEMUPGRADECOUNT -1 = 7CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:CHANGECUSTOMITEMTEXTColor -1 146CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0CHANGECUSTOMITEMABIL -1 3 3 0CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 1 2 1CHANGECUSTOMITEMABIL -1 2 2 2CHANGECUSTOMITEMABIL -1 3 2 3CHANGECUSTOMITEMABIL -1 4 2 4CHANGECUSTOMITEMABIL -1 1 1 3CHANGECUSTOMITEMABIL -1 2 1 6CHANGECUSTOMITEMABIL -1 3 1 7CHANGECUSTOMITEMABIL -1 4 1 9CHANGECUSTOMITEMVALUE -1 1 = $STR(N$附加攻击)CHANGECUSTOMITEMVALUE -1 2 = $STR(N$附加体力)CHANGECUSTOMITEMVALUE -1 3 = $STR(N$附加魔力)CHANGECUSTOMITEMVALUE -1 4 = $STR(N$附加真伤)CHANGECUSTOMITEMABIL -1 1 0 250CHANGECUSTOMITEMABIL -1 2 0 253CHANGECUSTOMITEMABIL -1 3 0 70CHANGECUSTOMITEMABIL -1 4 0 254UpDateBoxItem 3goto @zhuanyi##ELSEACTbreak#IFequal $BOXITEM[2].UPGRADECOUNT 8CHECKGAMEPOINT 1#ACTGAMEPOINT - 2SetUpgradeItem 3MOVR N91 140000 189000MOVR N92 70000 90000MOVR N93 2500 2700MOVR N94 600000 999999MOV $STR(N$附加体力) $STR(N91)MOV $STR(N$附加魔力) $STR(N92)MOV $STR(N$附加攻击) $STR(N93)MOV $STR(N$附加真伤) $STR(N94)SetNewItemValue -1 9 = 8CHANGEITEMUPGRADECOUNT -1 = 8CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:CHANGECUSTOMITEMTEXTColor -1 146CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0CHANGECUSTOMITEMABIL -1 3 3 0CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 1 2 1CHANGECUSTOMITEMABIL -1 2 2 2CHANGECUSTOMITEMABIL -1 3 2 3CHANGECUSTOMITEMABIL -1 4 2 4CHANGECUSTOMITEMABIL -1 1 1 3CHANGECUSTOMITEMABIL -1 2 1 6CHANGECUSTOMITEMABIL -1 3 1 7CHANGECUSTOMITEMABIL -1 4 1 9CHANGECUSTOMITEMVALUE -1 1 = $STR(N$附加攻击)CHANGECUSTOMITEMVALUE -1 2 = $STR(N$附加体力)CHANGECUSTOMITEMVALUE -1 3 = $STR(N$附加魔力)CHANGECUSTOMITEMVALUE -1 4 = $STR(N$附加真伤)CHANGECUSTOMITEMABIL -1 1 0 250CHANGECUSTOMITEMABIL -1 2 0 253CHANGECUSTOMITEMABIL -1 3 0 70CHANGECUSTOMITEMABIL -1 4 0 254UpDateBoxItem 3goto @zhuanyi##ELSEACTbreak#IFequal $BOXITEM[2].UPGRADECOUNT 9CHECKGAMEPOINT 1#ACTGAMEPOINT - 2SetUpgradeItem 3MOVR N91 300000 370000MOVR N92 100000 130000MOVR N93 2400 2700MOVR N94 1711111 2222222MOV $STR(N$附加体力) $STR(N91)MOV $STR(N$附加魔力) $STR(N92)MOV $STR(N$附加攻击) $STR(N93)MOV $STR(N$附加真伤) $STR(N94)SetNewItemValue -1 9 = 9CHANGEITEMUPGRADECOUNT -1 = 9CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:CHANGECUSTOMITEMTEXTColor -1 146CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0CHANGECUSTOMITEMABIL -1 3 3 0CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 1 2 1CHANGECUSTOMITEMABIL -1 2 2 2CHANGECUSTOMITEMABIL -1 3 2 3CHANGECUSTOMITEMABIL -1 4 2 4CHANGECUSTOMITEMABIL -1 1 1 3CHANGECUSTOMITEMABIL -1 2 1 6CHANGECUSTOMITEMABIL -1 3 1 7CHANGECUSTOMITEMABIL -1 4 1 9CHANGECUSTOMITEMVALUE -1 1 = $STR(N$附加攻击)CHANGECUSTOMITEMVALUE -1 2 = $STR(N$附加体力)CHANGECUSTOMITEMVALUE -1 3 = $STR(N$附加魔力)CHANGECUSTOMITEMVALUE -1 4 = $STR(N$附加真伤)CHANGECUSTOMITEMABIL -1 1 0 250CHANGECUSTOMITEMABIL -1 2 0 253CHANGECUSTOMITEMABIL -1 3 0 70CHANGECUSTOMITEMABIL -1 4 0 254UpDateBoxItem 3goto @zhuanyi##ELSEACTbreak[@转移2]#IFNOT CheckBoxItemCount 2#ACTMESSAGEBOX \\请放入要转移的装备!break#IFNOT CheckBoxItemCount 3#ACTMESSAGEBOX \\请放入接受转移的装备!break#IFequal $BOXITEM[2].UPGRADECOUNT 9checkitem 转星神水 1#ACTTAKE 转星神水 1SetUpgradeItem 3MOVR N91 300000 370000MOVR N92 100000 130000MOVR N93 2400 2700MOVR N94 1711111 2222222MOV $STR(N$附加体力) $STR(N91)MOV $STR(N$附加魔力) $STR(N92)MOV $STR(N$附加攻击) $STR(N93)MOV $STR(N$附加真伤) $STR(N94)SetNewItemValue -1 9 = 9CHANGEITEMUPGRADECOUNT -1 = 9CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:CHANGECUSTOMITEMTEXTColor -1 146CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0CHANGECUSTOMITEMABIL -1 3 3 0CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 1 2 1CHANGECUSTOMITEMABIL -1 2 2 2CHANGECUSTOMITEMABIL -1 3 2 3CHANGECUSTOMITEMABIL -1 4 2 4CHANGECUSTOMITEMABIL -1 1 1 3CHANGECUSTOMITEMABIL -1 2 1 6CHANGECUSTOMITEMABIL -1 3 1 7CHANGECUSTOMITEMABIL -1 4 1 9CHANGECUSTOMITEMVALUE -1 1 = $STR(N$附加攻击)CHANGECUSTOMITEMVALUE -1 2 = $STR(N$附加体力)CHANGECUSTOMITEMVALUE -1 3 = $STR(N$附加魔力)CHANGECUSTOMITEMVALUE -1 4 = $STR(N$附加真伤)UpDateBoxItem 3goto @zhuanyi##ELSEACTbreak[@zhuanyi]#IF#ACTSetUpgradeItem 2#IF#ACTMOVR N11 2000 3000MOVR N12 800 2000MOVR N沙巴克花屏补丁13 399 599MOVR N14 13000 18000SetNewItemValue -1 9 = 1CHANGEITEMUPGRADECOUNT -1 = 1CHANGECUSTOMITEMVALUE -1 1 = $STR(N11)CHANGECUSTOMITEMVALUE -1 2 = $STR(N12)CHANGECUSTOMITEMVALUE -1 3 = $STR(N13)CHANGECUSTOMITEMVALUE -1 4 = $STR(N14)UpDateBoxItem 2ReturnBoxItem 2ReturnBoxItem 3break
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